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This story was printed from Elkhart USD 218. Site URL: http://www.usd218.org. |
by Nina H.
January 11, 2010
The game shall consist of four periods of eight minutes, using 10' goals and a 28.5 National Federation ball.
The clock shall run continuously except for time outs and during the reporting and shooting of free-throws.
The clock shall run during violations, out-of-bounds and the like.
The clock shall stop for all normal rules during the last two minutes of each game, unless on team is ahead by 15 or more points. In this situation regular game clock will be used.
If a game ends in a tie, a one-minute overtime will be allowed. The clock shall stop as in the last two minutes of the game. If the game is still tied at the end of the overtime period, the teams shall play a sudden death period. At this time, team fouls will be reset to zero, allowing teams to only shoot free throws on shooting fouls or in the case that a team reaches the 1 and 1 bonus. The first team to score shall be the winner.
There shall be a 6-minute rest period between halves.
Each team will be allowed two time outs per half with no carry-overs.
A team will be allowed one time out per overtime period.
All players present must play in two quarters per game. All coaches are encouraged to make this playing time meaningful.
A player receiving a technical foul can no longer participate that day.
A coach receiving a flagrant/unsportmanlike technical foul will be dismissed from coaching for the remainder of the game and must leave the premises. If deemed necessary by the league and/or the team's recreation department, a coach may be dismissed from coaching for additional games up to and including the remainder of the season.
4th grade teams cannot press; they may play "man to man" when the offensive players cross mid-court. They may press in the 4th quarter and overtime provided that they are not ahead by 15 or more points.
5th and 6th grade teams may press at any time unless ahead by 15 or more points.
No team can press if it is ahead by 15 points or more. If a team is ahead by 15 or more points it must set up and play defense inside the arc created by the 3-point line at its opponent's goal.
4th grade players may shoot free throws from behind the line indication the jump ball circle, approximately 9' from the back of the rim.
4th grade players who make shots made from behind the arc ( three point shots) will only be counted as 2 points.
6th graders who play on their school's Jr. High basketball teams are not eligible for the SouthWest Kansas Basketball League.
In the event that a team has numerous amount of players, a 5th quarter can be played. If either of the head coaches wants to play the 5th quarter, it must be played. This should be determined prior to the start of the game.
5th quarters will be 8 minutes long with a continuous clock. The scoreboard will be re-set along with individual and team fouls.
5th quarter is for non-starters. Regular game starters should only play in the fifth quarter if a team doesn't have enough to play without them.
5th quarters will not have any bearing on league records.
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© 2010 Elkhart USD 218